We asked game developers Sasha Mutch and Joel Davison from Wali Studios to document their experiences at the Game Developers Conference (GDC), a five-day industry leading conference for game developers. Delve into their diary entries as they break down their week at GDC which includes their favourite sessions, places to eat and key takeaways.
Sasha and Joel at the airport departing for GDC
Sasha:
Hey I’m Sasha Mutch, Co-founder and Art lead of Wali Studios. I’ve worked in the games and animation industry for over 10 years and was the Story Artist on the Bafta and Grammy nominated Stray Gods: The roleplaying musical!
Joel:
I’m Joel Davison, Dunghutti & Gadigal mob, the other Wali studios co-founder, my responsibilities are production, design and programming. I’ve worked in the tech industry for the past 7 years, where I’ve led agile software delivery teams through innumerable projects.
Sasha:
We decided to take the leap last year to start our own studio and are working on a game about traumatised space pirates committing faster than light heists! It’s a tile tactics card game where every card is a crew member’s memory. It’s called WyrmSpace Tactics and we wanted to start networking and showcasing the prototype around at GDC this year.
Joel:
We were lucky enough to attend GDC with the support of VicScreen and Screen Australia through their GDC travel fund and Future Leaders Delegate (FLD) funding respectively - this covered our major costs, such as hotels, flights and insurance.
Sasha:
So let’s tell you a little about our trip.
Touching grass before the big week.
Muir Woods National Monument hike in California
Sasha:
Our flights over to San Francisco took around 24 hours due to delays, but we managed to pull through and fight jet lag by taking short naps on the plane like me, or just being burdened by insomnia like poor Joel. We got in on Saturday night, two days before GDC was set to begin.
Joel:
Waking up early on Sunday, we had a scheduled team trip to the Muir Woods national monument with the Future Leaders Delegates. Honestly, any future travel I do is going to start with taking the time to connect with the land I’m travelling to and breathing some fresh air before committing to a big trip.
We did a quick hike of the Woods and even got to meet a banana slug!
On the way back to the city we stopped by Sausalito and had our first Mexican meal of the trip - can’t recommend this enough - since we’re so removed from Mexico geographically back home, you should take advantage of the abundance of authentic Mexican Cuisine throughout the city.
Joel, Sasha and some of the Future Leaders Delegation at Day of the Devs
Attendees at Day of the Devs
We then took off to Day of the Devs.
Day of the Devs is an event put on each GDC by Double Fine & iam8bit to showcase upcoming indie games by emerging developers. This was a surreal experience - we’ve been plugged into Day of the Devs for years, and to attend in person was incredible. We each have our highlights but getting hands on with Despelote a couple of days before it won the Indie Games Festival award for “Excellence in Sound Design” might be my pick!
Also we got to chat to Matthew Jackson, who was manning the “My Arms Are Longer Now” booth! It was inspiring to see a Naarm based team showing off their game amongst so many other talented developers.
Talks and prototypes.
Crowd watching a presentation at GDC
Sasha:
I started the day by joining the GDC morning run club organised by Logan Williams, then grabbed our badges and made my way to my first few talks:
All these talks were great references for new indie studios that need advice on marketing, audio and business development.
Play testing The Wyrmspace Tactics Prototype at the BYOG Australian Showcase
That night we showcased Wyrmspace Tactics’ prototype at the BYOG Australian showcase event held at Buzzworks and organised by Matt Schenkel and Dylan Polglaze. We were nervous, excited and only partially prepared, but it turned out well. It was a nice chill event and we got a lot of really great feedback on the prototype. It fuelled our passion for the project and we ended the night with other fellow Aussie devs at a San Francisco staple, The Melt. Classic burgers and fries to clog the arteries.
The day we'd been preparing for.
Joel:
The day started with myself joining Sasha and our good friend Chantel Eagle from the Naarm based studio Little Pink Clouds for a run with the GDC morning run club.
Then we drilled our pitch! We made sure we had it on lock before we left for our meeting.
Nothing anyone said truly prepared me for the Marriott lobby. It’s a common meeting spot near the Moscone Center where GDC is held. It is maybe the single busiest place on planet earth during GDC.
We pitched our game in the crowded hotel lobby and had a great conversation with the publisher we were meeting. It may be that nothing comes of it, but we left the conversation feeling like we did a fantastic job and were more confident in our game and our chances of finding our audience.
Ramen from the restaurant Mensho
We debriefed with some friends at Mensho ramen, which despite a long line was more than worth the wait! As we were paying the bill we were lamenting that we’d likely not get to visit Mensho again, until the server informed us that there’s a Mensho back home in Naarm! The moment I’m hit with a craving for good ramen I’m making a beeline there. (This article is NOT sponsored by Mensho!)
Walking the show floor.
Expo hall at GDC
Sasha:
This was a bit of a chill day where we spent some time with the Future Leaders Delegation, and checked out the expo floor for a bit. The Indie Games Pavillion was filled with incredible games that I was excited to get my hands on back home! I attended the GDC Pitch Day where games on the show floor volunteered to showcase their pitch in front of an audience and receive feedback from publishers such as Finji, Outer Sloth, Raw Fury and more! These were great! I learnt so much about pitching and was keen to see these games get released. The feedback given was great insight into where the publisher landscape is at and what things they are on the lookout for.
That night was the IGF awards where we witnessed Consume Me by Jenny Jiao Hsia, swept the awards. There were some great speeches that addressed some hard-hitting issues the world is facing, and it was refreshing to see devs address this. We caught up with the Future Leaders Delegation and went for some awesome Yucateco food at El Sabor Yucateco.
Lost Levels and the Raw Fury Mix.
Joel:
I started the productive part of my day just in time to catch Chad Toprak and Heidi Borge at Lost Levels in Yerba Buena Gardens. Lost Levels is a community organised “unconference” that invites developers to give impromptu micro talks on whatever subject they’d like. Refreshing, re-energising and deeply humanising, I’d recommend keeping an ear to the ground for the details of Lost Levels in any given year.
After attending the Game Design micro-talks session (An annual instant watch on YouTube for me for the past who-knows-how-long), Sasha and I recollected ourselves and took the trip out to the tourist hot spot, Boudin’s Bakery for a hearty clam chowder with some of the Future Leaders Delegation folks before we hit the town for a night of partying!
Sasha:
By now we had said our elevator pitch a million times and it came naturally to us and were happy with how it was being received. But the most notable part of the day was attending the Raw Fury Mix. A Mixer put on by the folks at Raw fury and the Mix. It was a bar with loud pumping beats that you had to shout to speak to someone standing half a meter away from you. We met some awesome folk and stayed till the end of the night when all the free drink tokens needed to be used so it was shots after shots after shots. We ended up heading to the 24 hour Pinecrest Diner at 3 in the morning and ordered some classic diner food and a plate of spaghetti bolognese. Bless you Pinecrest Diner, you didn’t sober me up but you did put me straight to sleep.
The Golden Gate Bridge.
Landscape image featuring the Golden Gate Bridge
Sasha:
Waking up with sleep in our eyes we realised we needed a restful but energizing day. We were invited to walk the Golden Gate Bridge by friends we made during our trip. It was exactly what we needed. Hair of the dog and all that. The bridge was wonderful if not a little loud. The hike to the west of the bridge was refreshing and wonderful. It was a tiny little crew, but we met some awesome folks and got to really connect.
Delegates from Screen Australia's Future Leaders Delegation
What better way to wrap up a hike and cure a hangover than head over to In and Out, a classic burger joint in America with some cheaper food options. We then ended the night with the Future Leaders Delegation and had a fancy dinner of lobster ravioli and Ahi tuna tartare at John’s Grill where we went through our highlights of the week. It was truly heartwarming to see everyone get something unique and useful out of GDC, mine oddly enough was meeting and finding support in the other Aussie devs. I’m excited to see them thrive and help them all out wherever I can.
We made it.
Cityscape of San Francisco
Sasha:
We took a few days after GDC to enjoy a bit of San Francisco. Here’s a few places we went to:
The exterior of the San Francisco Museum of Modern Art
Top GDC related events to attend:
Top San Francisco sites:
Top eats in the area:
Sasha Mutch attended GDC with support from VicScreen’s Game Developers Conference travel funding program and Joel Davison was supported through Screen Australia’s Future Leaders Delegation - GDC. Learn more about VicScreen’s travel programs here.